# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N302 | Calculated Risk | Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - | ? | - | ||||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N326 | Great Gains | Score this in an end phase if you gained at least 5 glory points in this round. | 2 | - | - | NVduplicate | 23/44 (52.27%) | |||||
N436 | Pit Trap | Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage. | - | - | - | - | ||||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 35/44 (79.55%) | |||||
N522 | Nullstone Sword | 1 Smash 3 2 You can re-roll one dice in the attack roll if the target is a wizard. |
- | - | - | - | ||||||
N529 | Potion of Rage | Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - | ? | - | ||||||
N543 | Sudden Growth | -2 Move (to a minimum of 0), +2 Wounds. | - | - | - | - | ||||||
P49 | Blazing Soul | This fighter is Inspired and cannot be un-Inspired. This upgrade cannot be applied to a fighter that cannot be Inspired. | - | - | - | - | ||||||
P56 | Spectral Armour | If this fighter's Defence characteristic is Dodge, they have +1 Defence. | - | - | - | - | ||||||
B99 | Conquered Land | Score this in an end phase if your warband holds all objectives in one or more player's territories. | 2 | - | - | - | ||||||
B100 | Cruel Hunters | Dual: Score this in an end phase If: Two or more enemy fighters are out of action And: One or more friendly fighters are in enemy territory. Restricted |
2 | - | - | - | ||||||
B101 | Feeding Time | Surge: Score this immediately when an enemy fighter is taken out of action by a friendly fighter's Snarlfang's Jaws Attack action. | 1 | - | - | - | ||||||
B103 | Leading the Charge | Surge: Score this immediately after your Leader makes a successful Attack action as part of a Charge action. | 1 | - | - | - | ||||||
B104 | Loaded with Plunder | Score this in an end phase if one or more friendly fighters have three or more upgrades. | 2 | - | ? | - | 2/44 (4.55%) | |||||
B106 | No Mercy | Surge: Score this immediately after a friendly fighter's successful Attack action that targeted an enemy fighter with one or more wound tokens. | 1 | - | - | - | 2/44 (4.55%) | |||||
B109 | Defensive Manoeuvre | Choose one friendly fighter. Push that fighter up to 1 hex away from the nearest enemy fighter. Give the friendly fighter one Guard token. | - | - | - | - | ||||||
B110 | Furious Reprisal | Reaction: Play this after an enemy fighter's Attack action that targeted a friendly fighter. That friendly fighter makes an Attack action that must target that enemy fighter, and you can re-roll any number of dice in the attack roll. | - | - | - | - | 2/44 (4.55%) | |||||
B112 | Narrow Escape | Reaction: Play this when a friendly fighter is dealt damage, before placing wound tokens on their fighter card. Reduce that damage by 1, to a minimum of 1. | - | - | ? | - | 2/44 (4.55%) | |||||
B116 | Unbridled Ferocity | Reaction: Play this after a friendly fighter's failed Snarlfang's Jaws Attack action. That fighter makes a Snarlfang's Jaws Attack action. | - | - | - | - | 2/44 (4.55%) | |||||
B118 | Vindictive Attack | +2 Dice to the first Attack action made by a friendly fighter in the next activation. | - | - | - | - | 2/44 (4.55%) | |||||
B119 | Bonded | When this fighter makes an Attack action that targets an adjacent enemy fighter, or is the target of an Attack action made by an adjacent enemy fighter, this fighter is considered to have one additional supporting fighter. Restricted |
- | - | - | - | ||||||
B270 | Brought to Bay | Surge, Dual: Score this immediately If: A friendly Hunter makes an Attack action that takes an enemy fighter out of action And: That enemy fighter was in enemy territory. |
1 | - | ? | - | ||||||
B281 | Gathered Momentum | Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - | - | - | ||||||
B295 | Path to Victory | Dual: Score this in an end phase If: One or more enemy fighters were taken out of action in the previous phase And: Your warband holds two or more objectives. |
2 | - | - | BGduplicate | 5/44 (11.36%) | |||||
B366 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | BGduplicate | 10/44 (22.73%) | |||||
B367 | Sitting Target | The first Attack action made by a friendly fighter in the next activation has +1 Dice and Ensnare if the target has no Move or Charge tokens. | - | - | - | - | ||||||
B368 | Snare | Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage. | - | - | - | - | ||||||
B398 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | BGduplicate | 37/44 (84.09%) | |||||
B411 | Larval Lance | 2 Smash - - This Attack action's Dice and Damage characteristics are equal to the current round number (e.g. 1 in the first round). They cannot be modified. |
- | - | ? | - | ||||||
B431 | Survival Instincts | This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard. | - | - | ? | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate |